[ios] packaging error says code-based project not supported, even if my project is bluprint-based
I keep having this message : "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release." whenever i try packaging for iOS, although my project is blueprint-based. Packaging for Windows plateform on same project works just fine. Why does it think it's code-based project ? is there a way to verify if my project is fully blueprint-based ?
Thanks a bunch
asked Feb 18 '16 at 04:47 PM in Packaging & Deployment
First of all, please try to see if there is a "Source" folder to the project.
If any, open the ".uproject" file in a text editor, please check the "Modules".
When it was if "Modules" so that contains something like the above, the project has got been recognized as code-based.
Alternatively, if you are adding a plugin on your own, to see if there is a "Source" folder to the plugin, open the ".uplugin" file in a text editor, please try to check the "Modules".
answered Feb 19 '16 at 04:29 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here