Taking ingame screenshots including UMG elements

In my project I have a button that’s supposed to save a screenshot to the disk, I use the “HighResShot” command through blueprint and it does work, the only problem is that it leaves out the UMG elements, and that’s a big problem for my project because it depends mainly on the information being displayed through the UMG…

Is there any way I can save a screenshot to the disk including all the UMG widgets on the screen, if that’s not possible is it possible to render the screen content including widgets to a texture so I can use it on a 3d object inside the viewport and take a screenshot of that…

thanks in advance…

Well I found out that I can do this using the F9 key, but I need to be able to use a custom button widget I had created however the command “Shot” doesn’t seem to work as well because it doesn’t show the UMG, Is there a way I can bind the F9 key to the UMG button?

Finally fixed it, appears the best bet is to use the “bugscreenshot” command, it works but it saves the shots to a different folder than the hiresshot one.

What a weird thing…