Is Unreal's own EULA needed for a free game?
I was wondering about the checklist Epic ask you to fulfill before you release your game (see source).
Are these steps required if I want to release a completely free game? ..I feel quite bogged down by all these legal gibberish. Not even the "example language" makes much sense to me. Should I just copy and paste it into the game folder and change the "[Product]" to the game namn and "[Licensor]" to my name. But what about the "[Agreement]" bracket, what is that referring to?
Sorry for being a noob at legal work. It's a learning process and I want to make sure I don't step on anyone's toes. Any help is appreciated, thanks!
asked Feb 18 '16 at 07:53 PM in Legal & Licensing
This area gets a little tricky because I can't be your lawyer giving you legal advice when you put out a game.
I can say that the EULA requirements apply whether or not you are releasing a free game or paid.
As for [Agreement], that might be Agreement but sometimes people call their EULA a License, or EULA, something like that. A good step might be to take a look at other games that you feel have a good sense of what they are doing and have a look at their EULA. You are certainly welcome to look at Epic game EULAs.
Here is a EULA for a simple Epic game.
Follow this question
Once you sign in you will be able to subscribe for any updates here