Hey Team,
I am attempting to move widgets to reformat our project’s folder structure within UE4 but they are imploding even when moved 1-by-1. They drop variable types, functions and create weird circular compile issues. I am presuming this is due to the transient errors I get when the blueprints attempt to redirect.
I ran into the common transient (here and here) bug in 4.9 and it has continued into 4.10. My work-around
was to manually recompile widgets with saving issues, with save-on-compile set. This has been acceptable (but taxing, not being able to use Ctrl-S) but that isn’t possible when moving widgets. This means I actually cannot move my widgets without breaking them entirely.
Was a solution ever found? Or was the cause (circular dependencies afaik) nailed down so I can check/remove any instances of that in my UMG widgets. My widgets are all extremely generic so avoiding circular referencing will be a mammoth task.
Thanks,
Mugen