What is better than static mesh for block building?
Hello all! So I have made a simple Minecraft type building game, with blocks, ramps, corners, all of that. Here is my question:
What is better performance wise for block building than static meshes? I have heard tons of people say to use Instanced static meshes but I had a problem where I couldn't get it to remove the block you place. So I am just wondering what is best, and if instanced static meshes are 100% the way to go. Since it is a block building game I would think that would be harder with instanced static meshes but I could be completely wrong.
So, thoughts? Thanks in advance!
Yes best thing to use in this kind of game is Instanced static meshes, after I implemented them to my system I could create levels 10 times bigger without any lag problems. And for removing an instance you need an index that you can grab from trace, and the component of the InstancedStaticMesh then just use RemoveInstance and that's it.
answered Feb 20 '16 at 08:47 PM
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