Can't walk up stairs

I’m new in UE4 and I’ve looked online, there’s very little documentation I can find that covers this, and I’ve tried all of the ones could find, including the BlockingVolume and setting the Brush Shape to be a Linear Stair.

But my first person only goes up one stair and then gets stuck !

I’ve tried creating custom collision meshes, I understand the concept but still no success.

Please can someone help ?

Thanks.

it looks like your capsule collision is touching the edge of the top of the stair, check that

Thanks Fillipe, that is exactly what it was :slight_smile: Or to be precise, the first step was simply too high for the capsule to surmount.

However, if I were to make change the BlockingVolume to a ‘wedge’ instead, I don’t believe my capsule can get up it at all (and there there is no first step).

In which case, how would I make a smooth walk up the stairs (rather than a stepped one) ?

Many thanks.

Kindest regards,

In your movement component you can adjust max step height and max angle your pawn can move, try tweaking it around a little, or adjust your mesh, either works

try what Mopperl suggested and good luck!

Thanks everybody.

I’ve now gotten my firstperson to go up stairs (and down them :wink: ) - but when he/she does go upstairs, he seems to get to the top of the Blocking Volume and then ‘hits a wall’ ? It’s like the firstperson can’t go any further forwards once at the ‘end’ of the Blocking Volume (the ‘end’ being the top of the stairs).

Any ideas what that could be ?

(by the way, this is all for an interiors visualisation and my first person is a ‘capsule component’).

Make sure nothing is blocking the capsule, maybe a screenshot of the area would be good, also usually its on by default but in the movement component check you have “can walk of ledges” checked, the engine can percieve even tiny edges als “ledge” sometimes.