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Setting Actor name results in a label with -1 index

Hi,

I am seeing very odd behavior with actor labels that could be observed in the world outliner.

I have a simple example:

 void AMyActor::BeginPlay()
 {
     Super::BeginPlay();
 
     FActorSpawnParameters spawnParams;
     spawnParams.Name = "NewActor";
 
     AActor* actor = GetWorld()->SpawnActor(ADirectionalLight::StaticClass(), &FVector::ZeroVector, &FRotator::ZeroRotator, spawnParams);
 }

The resulting actor label will appear as DirectionalLight-1.

The offending code starts on line 629 in AActor::GetActorLabel():

 // Don't bother adding a suffix for number '0'
 const int32 NameNumber = NAME_INTERNAL_TO_EXTERNAL( GetFName().GetNumber() );
 if( NameNumber != 0 )
 {
     DefaultActorLabel.AppendInt(NameNumber);
 }

In this case GetNumber() returns 0 and the internal to external conversion gets -1 and that's what gets appended to the label.

Something about this seems odd and perhaps a bug? Would be great to get some feedback.

Thanks!

Product Version: UE 4.10
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asked Feb 18 '16 at 11:42 PM in C++ Programming

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sergueik
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