Setting Actor name results in a label with -1 index

Hi,

I am seeing very odd behavior with actor labels that could be observed in the world outliner.

I have a simple example:

void AMyActor::BeginPlay()
{
	Super::BeginPlay();

	FActorSpawnParameters spawnParams;
	spawnParams.Name = "NewActor";

	AActor* actor = GetWorld()->SpawnActor(ADirectionalLight::StaticClass(), &FVector::ZeroVector, &FRotator::ZeroRotator, spawnParams);
}

The resulting actor label will appear as DirectionalLight-1.

The offending code starts on line 629 in AActor::GetActorLabel():

// Don't bother adding a suffix for number '0'
const int32 NameNumber = NAME_INTERNAL_TO_EXTERNAL( GetFName().GetNumber() );
if( NameNumber != 0 )
{
	DefaultActorLabel.AppendInt(NameNumber);
}

In this case GetNumber() returns 0 and the internal to external conversion gets -1 and that’s what gets appended to the label.

Something about this seems odd and perhaps a bug?
Would be great to get some feedback.

Thanks!