Hi!
I would like to create a enterable vehicle which you can walk inside.
If the vehicle overlap a mesh like this:
http://puu.sh/nd0F4/a39a2ee2ce.jpg
I would like to hide the mesh when you are inside the vehicle to avoid that the mesh overlap decor inside the vehicle, but it should be visible trought a window
http://puu.sh/nd1ai/b3343a3bbc.jpg
http://puu.sh/nd1iX/39bc10b52c.jpg
A bit like in arma 3 in FPS view when you are in a vehicle:
Here in TPS view:
http://puu.sh/nd2ad/4098022f94.jpg
Here in FPS view:
http://puu.sh/nd2da/f7f9566808.jpg
Thank’s for helping!
Edit:
After few researches it seem that the disable depth test function don’t work on ue4, is there any alternative?