I’m make a c++ lib module. I’m curious about the performance or difference of “run as plugin” or “modify and include in custom engine”
The only issues I currently found is necessary of recompiling whole engine when the lib is published.
I’m make a c++ lib module. I’m curious about the performance or difference of “run as plugin” or “modify and include in custom engine”
The only issues I currently found is necessary of recompiling whole engine when the lib is published.
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