Automatic 2D Sprites extraction Bug?

1 - I get this sprite (Atached to this post) [here][1]

2 - Inported.

3 - Extract Sprites

4 - extracted and it is equal to the whole image

/storage/temp/79055-bug±+03.png

what i’m doing wrong?

Try breaking the sprites into individual files and pack them into a sheet + JSON file with Texture Packer(it’s free)

Do you have any alpha artifacting that could be screwing up the sprites?
Under the Texture options of the texture itself, is your filter set to Nearest?