Collision problem in Paper2D
Hello Guys I created a BP, when my character jump, the capsule of collision decreases, and when my character lands (Event On landed), it back to the original size. The problem is that sometimes the capsule overlaps other collisions, anyone have any idea how to solve this problem?
Sorry for my english, is very bad. xD
asked Feb 19 '16 at 09:23 AM in Using UE4
The most simple one and easy one is position fix, just make a check when the problem happens and move the character up from the ground, the check should be used when the key released.
answered Feb 20 '16 at 08:57 PM
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