Baking Distance Field Shadows/AO

Is it possible to bake / light build Raytraced Distance Field Shadows?

No. Raytraced distance field shadows exist to make up for the lack of soft shadows achieved with static lighting. So they work with dynamic lighting only.

Thanks for your quick reply! That’s a pity though because the shadows look very nice. I’m optimizing a scene for VR so we don’t have the render budget for fancy things like Distance Fields and we need to bake everything down.