Is it possible to attach static mesh instance?
I would like to attach each instance of Instanced Static Mesh Component to different objects/sockets to make it follow their transform individually. Is it possible? I can attach the main component, but then all the instances follow the same object.
I've learned that it's not possible, because instanced static mesh is treated as one solid mesh when drawing (that's why we get good performance with many instances) - and after every instance transform change, it needs to redraw a whole mesh (with all instances) completely.
So it's not possible to attach a single instance. We could create some function to update instance transform very often to match the 'atached' object, but it would not be performance friendly and not really convenient.
answered Dec 14 '16 at 12:28 PM
I found a work around for this. At least for my purposes, which was to create a tunnel or anything that runs in a straight line. I just added a spline mesh component and then attached to that and it works like a charm.
answered Dec 14 '16 at 04:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here