Problem with texture tiling

Or atleast I think it’s the tiling. Anywho, I have this texture which I created in GIMP. It’s dimensions are 1024x1024. I have a wall mesh which is a square, 400x400. In the material I created I have texture coordinates set up to U 0.25 V 0.25. The texture looks just as it should, but once it’s applied to the material, it’s positioned completely wrong. Why is this happening?

79158-textcoord.png

First off you need to make sure your uvs on the mesh are set up correctly. Second your coordinates should be one to one if it’s a tiling texture you can crank that up even higher for more resolution. But that’s dependent on if you’re taking up 100% of the UV space with that box and stacking faces on top of each other.

Okaaay… So I set the UV channel to 1 instead of 0. But I don’t quite understand what you mean with that the coordinates should be “one to one”. Can you clarify?

By the way, I have no clue what you meant with the uvs being set up correctly so I took a stab in the dark and tried the UV channel. Albeit it look nicer on the sides now, it’s still positioned wrong. As said, the dimesions are not the problem, the positioning is.

It sounds like your uvs are not setup correctly for your texture. What program did you uv your mesh in?