Can't launch my project, UE4Game.pdb not found.
I'm currently working on my project "BASimulation", everything went fine untill today. I continued working on the university computer and overwrode my project with the newer version of it.
The UE4 is installed on E: and my project is on C:.
But now I can't launch the project (I only can use "play").
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Die Datei "E:\EpicGames\EpicGames\4.10\Engine\Binaries\Win64\UE4Game.pdb" konnte nicht gefunden werden.
LogPlayLevel: Stacktrace: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: bei System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: bei AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\EpicGames\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\RobotikLabor\Documents\Unreal Projects\BASimulation\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
I even tried to reinstall the engine.
I'll be really thankful for a working solution.
asked Feb 19 '16 at 05:16 PM in Packaging & Deployment
I resolved this by downloading the Editor Symbols for Debugging. After that the launch worked.
answered Feb 19 '16 at 07:36 PM
Hello This fixed not all !
after i create a "empty" Selection_16x.png , and the other mistake gone away.
answered Apr 23 '16 at 11:35 AM
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