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HUD Health display using Hearts

I'm working on a paper2d platformer. In there I'm stuck at a health display using hearts. I want to have two/one full hearts. When a player gets damaged an amount of the hearts get emptied. Example: 2 Hearts - gets damaged, 1.5 Hearts - gets damaged - 1 heart - gets damaged 0.5 hearts - dies.

Im currently using Images for the hearts, but cant change them. That might be because I can't select any asset when using SET in the Graph function of the HUD. If you know a solution for that, or know a different approach that might work please tell me!

Please help, thanks!

Product Version: UE 4.10
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asked Feb 19 '16 at 07:59 PM in Blueprint Scripting

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Have you considered making alpha masks out of your graphics and putting them into an UMG widget? You could then segment a few panels to mimic the effect of losing half hearts for every tick of damage.

Of course it could be that you're doing exactly this already.

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answered Feb 20 '16 at 02:23 AM

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