I’m working on a paper2d platformer. In there I’m stuck at a health display using hearts. I want to have two/one full hearts. When a player gets damaged an amount of the hearts get emptied. Example: 2 Hearts - gets damaged, 1.5 Hearts - gets damaged - 1 heart - gets damaged 0.5 hearts - dies.
Im currently using Images for the hearts, but cant change them. That might be because I can’t select any asset when using SET in the Graph function of the HUD. If you know a solution for that, or know a different approach that might work please tell me!
Please help, thanks!