How to get all enemies dead within radius?
Hello everyone! how i can do when only all enemies are dead in radius to get branch work? i have a bool trigger, and getting all actors of class and each loop makes only the first dead shoot the trigger, how i can make when only all bools are true get branch work? here is screen of my setup.
Just initialize a variable to true and if a single one is not dead, set it to false. some sudo code:
bool AllDead = true;
for each actor in get all actor
if not dead
AllDead = false
answered Feb 20 '16 at 12:33 AM
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