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Particles (clouds) disappearing when flying through

Hi guys, please pardon my noobness but as a 3d modeler I've just recently started to dabble with particles in UE4.

I got some clouds (P_Clouds_Dense) from the Landscape Mountains scene and I'm trying to make the particles visible even when flying through them whereas now they disappear if I get somewhat close. They actually remain visible only if the camera is quite far.

I've played with Bounding Box but nothing seems to change.

Any kind tip? Thanks !!

Product Version: UE 4.9
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asked Feb 19 '16 at 10:15 PM in Rendering

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I currently dont have landscape mountains installed, but I think it might be the pixel depth node inside its shader.

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answered Feb 19 '16 at 11:54 PM

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avatar image rodo3d Feb 20 '16 at 01:52 PM

Hey Luos thanks for the tip, there wasn't a pixel depth node but definitely some parameters set up to fade out within a certain distance!

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