Particles (clouds) disappearing when flying through
Hi guys, please pardon my noobness but as a 3d modeler I've just recently started to dabble with particles in UE4.
I got some clouds (P_Clouds_Dense) from the Landscape Mountains scene and I'm trying to make the particles visible even when flying through them whereas now they disappear if I get somewhat close. They actually remain visible only if the camera is quite far.
I've played with Bounding Box but nothing seems to change.
Any kind tip? Thanks !!
asked Feb 19 '16 at 10:15 PM in Rendering
I currently dont have landscape mountains installed, but I think it might be the pixel depth node inside its shader.
answered Feb 19 '16 at 11:54 PM
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