How do you play a sound from a specific point in the wav?
How do you pick a specific point in the audio file to start playing? instead of playing from the beginning everytime? I have a long audio track and wish to start playing the audio file from a random time in the waveform.
asked Feb 19 '16 at 10:49 PM in Using UE4
Most play functions (regadless if C++ or Blueprint) has start point argument in them like for example in here:
Just put random number in to it, for maximum value you can read duraction varable from any sound object (even in blueprint)
answered Feb 20 '16 at 02:21 AM
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