checking which collision box on same actor
Curious how I'm supposed to tell what collision box is being hit when multiple collision boxes are being used on 1 actor.
I saw if (CollisionComp->IsOverlappingActor(OtherActor)) but that doesn't seem to work for onhit. / blocking, is there a way to check which box is being hit that is not using overlapping ?
Doing the below in the Onhit function works
answered Mar 12 '16 at 12:46 AM
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