However, I tried that but to no avail unfortunately
Can you tell me what I’m doing wrong possibly? >< I would really appreciate it!
Here’s some pictures, Neither of these worked, Every time I set the count higher than 2000 on a DM, some chunks always disappear after I destroy it in game, and I destroy it instantly to ensure they dont fade away, but I set the lifetime on the chunks super high anyway
Again I appreciate your time in reading / responding! Thanks!
I did add these lines to the Console ini file and also the engine ini file and they work int he editor but when I package the game for the console they do not work. I was trying to limit from the default 2000 to 500 for performance reasons on the console. Do you have any idea why this would not work on the console?