Mesh not showing normals from any material, but only if I import it?
If I import an .obj it refuses the normals from my materials?
Has nothing to do with texture coord node, I tried all sorts of scales, which alters the material in the material editor view-port, but does absolutely nothing to the mesh that its on in my level.
I imported it at a scale of around 150, not sure if that has anything to do with it.
Thanks in advance for any and all help
asked Feb 20 '16 at 05:29 AM in Using UE4
Are the UV's within the 0 to 1 space? The diffuse would still show up because it is tiled by default, but the normals have to be in the 0-1 space. Are you using maya? If so open the uv editor and select all the uv's than go to file/layout. This should put them in the 0-1 space so your normal map will show up.
answered Feb 20 '16 at 05:33 AM
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