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Choose between two or more colors in Materials

Hello :D

I am making cartoon-Grass. I already know how to make color variation for a material.

I am using Blender cycles and there is a function named: Mix Shader.

With this node you set a value to choose between (in this case) two different colored materials.

In UE4 I would like to have two colors (which I can change later in real time an an material instance).

And for example the Objekt position choose how much from which color the mesh get.

Here is a Picture which shows everything:

http://i.imgur.com/D6TxzOF.jpg

Is something like this possible in UE4? Thanks, Seby :)

Product Version: UE 4.10
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asked Feb 20 '16 at 11:23 AM in Using UE4

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S3B3ST
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Hello S3B3ST, you could use a LERP node for that. it has two inputs, and an alpha control to mix between them.

( https://www.youtube.com/watch?v=vLy047C8nKo )

Also, take a look at the speedtree material node, it can also affect color variation.

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answered Feb 20 '16 at 03:17 PM

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Luos
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avatar image S3B3ST Feb 20 '16 at 03:39 PM

Okay, thanks :D I addet one color to b and one to a. In UE4 there is a bug, you cant use the object postion to set a value for those two colors. BUT with "PerInstanceRandom" you can get the rondomness for your Material :D

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