Choose between two or more colors in Materials
I am making cartoon-Grass. I already know how to make color variation for a material.
I am using Blender cycles and there is a function named: Mix Shader.
With this node you set a value to choose between (in this case) two different colored materials.
In UE4 I would like to have two colors (which I can change later in real time an an material instance).
And for example the Objekt position choose how much from which color the mesh get.
Here is a Picture which shows everything:
Is something like this possible in UE4? Thanks, Seby :)
Hello S3B3ST, you could use a LERP node for that. it has two inputs, and an alpha control to mix between them.
Also, take a look at the speedtree material node, it can also affect color variation.
answered Feb 20 '16 at 03:17 PM
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