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Light leaks problem

I'm using a building that is split into multiple meshes. The lighting looks good, however, at certain angles you can see the light leak through some meshes.

Is there any way to solve this, other than just placing some 3D Meshes inside the building, blocking the light?

Product Version: UE 4.10
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asked Feb 20 '16 at 12:28 PM in Using UE4

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noatom
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