Do I need to Pan and UV scale BSP faces individually?
I'm having an issue with aligning my materials on BSP objects, and I'm not sure if it's an intentional feature or not.
I need to pan and change the UV scale for multiple materials on one BSP object. For some reason I have to deselect the BSP object and select the faces indiviually before I can change these settings.
So basically I have to select a face, change the UV scale, deselect, re-select that face to use the Pan function, deselect and then repeat this for every face on the BSP object.
Thanks for any advice
Texture panning and scaling operate on all selected surfaces. You can multi-select surfaces by Ctrl-Left-Clicking on them. Then you should be able to do as many pan and scale operations as you like. Also see the "Alignment" button in the Details panel (with BSP surfaces selected) for some potentially more convenient tools for alignment.
Surfaces and objects are independently selectable. Selecting just a BSP brush (for example, by clicking on it in the scene outliner) doesn't select its surfaces. For that, use the "Select" button pull-down in Details.
answered May 01 '14 at 05:44 PM
Tim Sweeney STAFF
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