Enable/Disable Input Wheeled Vehicle / Pawn does not work, but works on Actor
last 2 days i worked on Player switch Pawns via. Input. With a bit help of eXi. After a frustrating evening i figured out, that the same blueprints nodes, doesn't work on "Wheeled Vehicle" Class, but works fine on "Pawn" Class.
Is there something i miss or is it a bug? Last thing (eXi's Tipp) it could be, that you need to deactivate the input of the player first, using wheeled vehicle. Would nice, if someone could help to answer this.
In the Screenshot bellow you can compare both Actors BP. I hope i didn't forget something. But i tested it twice. It just works, if you create the Class as "Actor" instantly.
Consume Input is also active on both.
I am marking this topic resolved for the time being. When you have cleaned up the workaround blueprints and ensured that they indeed work for this setup, please post them in an answer and I will come back and accept it.
Have a great day
answered Mar 07 '16 at 04:53 PM
Sean L ♦♦ STAFF
Allright, i created a new small project with the workaround inside. For everyone who has problems, can take a look (UE 4.10.4). Hope that helps everything.
A HUGE THANK YOU, to both of you. The Solution is made by eXi, so all fame belongs to him :)
Project Files: https://www.dropbox.com/s/f9zxngwbw85wd6q/PawnEnter.rar?dl=0
Screenshot Files: https://www.dropbox.com/s/5qyrlqstwxc20om/Workaround_Pictures.rar?dl=0
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