Realtime collision not generated for splinemeshes in packaged game
This bug occurs on the following scenario: take a splinemesh with no default static mesh and collision turned off. Then add a static mesh. After that turn collision back on. And there is the bug: the splinemesh has working collision in editor, but not in a packaged game.
After searching a bit I found this, it is apparently a year-old bug that still hasn't been fixed: https://answers.unrealengine.com/questions/175321/spline-mesh-collision-missing-from-packaged-build.html
Recreate: make a blueprint with a splinemesh component and add this (the New Mesh being a mesh that has collision):
Also enable mouse events by making a custom gamemode and playercontroller. Then when you click on it in editor it should print Hello. And when packaged it doesn't print that.
Packaged for windows 64 bit
Version: 4.11 Preview 5 (also tested in 4.10.3)
I have been able to reproduce your issue, and have entered a bug report (UE-27296). Thank you for your report. I will provide updates on this issue as they become available.
Have a great day
answered Feb 23 '16 at 05:06 PM
Sean L ♦♦ STAFF
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