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Changing the FOV of a camera inside the level

This seems a bit odd to me, but what I'm trying to do is add a "zoom" effect to my god camera inside the scene. Seems straight forward enough right? Just access it's field of view and change it's value. However I can't seem to access my god cameras field of view (it's just a camera inside the scene) because from the research that I've done, it seems like it's only possible to change the field of view for a camera if it's a camera component reference on an actor.

I have to be missing something here, I can't think of a reason why I wouldn't be able to change the camera's field of view even though it's not a camera component reference.

Thanks for any and all help!

Product Version: UE 4.10
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asked Feb 20 '16 at 08:32 PM in Blueprint Scripting

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Huskey3737
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Drag the pin from your camera actor variable in the level BP and Get Camera Component. Then drag from that component to set field of view.

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answered Feb 20 '16 at 10:17 PM

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Jacky
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avatar image Huskey3737 Feb 22 '16 at 04:30 PM

Thank you! I ended up setting it up a different way but at least now I know that I can do this. :)

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