Changing the FOV of a camera inside the level
This seems a bit odd to me, but what I'm trying to do is add a "zoom" effect to my god camera inside the scene. Seems straight forward enough right? Just access it's field of view and change it's value. However I can't seem to access my god cameras field of view (it's just a camera inside the scene) because from the research that I've done, it seems like it's only possible to change the field of view for a camera if it's a camera component reference on an actor.
I have to be missing something here, I can't think of a reason why I wouldn't be able to change the camera's field of view even though it's not a camera component reference.
Thanks for any and all help!
asked Feb 20 '16 at 08:32 PM in Blueprint Scripting
Drag the pin from your camera actor variable in the level BP and Get Camera Component. Then drag from that component to set field of view.
answered Feb 20 '16 at 10:17 PM
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