OS-x vs android build vs ant.bat

Hi.

I’m trying to make an android build and I stuck with this

UnrealBuildTool Exception: ERROR: Unable to find ant.bat (via %ANT_HOME% or %ANDROID_HOME%/../eclipse/plugins/org.apache.ant*

SDKConfig is correct and I have this path in Location of ANT
/Users//Soft/eclipse/plugins/org.apache.ant_1.8.4.v201303080030/bin/
exists ant.bat

,

Are you trying to build an Android game on a Mac computer? Do you have the output error logs that you can provide to me? Please include as many details as possible in your next reply, thanks!

I tried this on two different Mac computers. Same error.

I can’t understand how UE4 might want to execute a .bat file on Mac too :slight_smile:

I tried this on two different Mac computers. Same error.

I can’t understand how UE4 might want to execute a .bat file on Mac too :slight_smile:

,

Please make sure you’ve followed the [Mac - Android guidelines][1] in Documentation. I also need your logs in order to assist you further.

Thanks!

https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!