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HEEELP!!!PackagingResults:Error: Error Unknown Error

How can i fix this problems?? Log: LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 456/400 MB (ok in editor, bad on fixed memory platform) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Programs\Epic Games\4.10\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D:/SearchingForBigfootGame/SearchingFor BigfootUE4Project/SearchingBigfoot.uproject -cook -stage -archive -archivedirectory=C:/Users/PRO/Desktop/Build5 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programs/Epic Games/4.10/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/PRO/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programs+Epic+Games+4.10) MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\PRO\AppData\Local\Temp\UAT\D+Programs+Epic+Games+4.10\Rules) MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\SearchingForBigfootGame\SearchingFor BigfootUE4Project\SearchingBigfoot.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\PRO\AppData\Local\Temp\UAT\D+Programs+Epic+Games+4.10\Rules\UATRules370294987.dll MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in mscorlib: Элемент с тем же ключом уже был добавлен. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: в System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) MainFrameActions: Packaging (Windows (64-bit)): в System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, MainFrameActions: Packaging (Windows (64-bit)): String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate) MainFrameActions: Packaging (Windows (64-bit)): в BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): в BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): в BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.10
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asked Feb 21 '16 at 02:08 PM in Packaging & Deployment

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SKIPPA
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SKIPPA,

Please review this AnswerHub post. You should be able to resolve your issue by following the information provided.

Thanks!

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answered Feb 22 '16 at 10:12 PM

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