Target Points only in Editor?
I'm having an issue with Target Points, or at least I think it's Target Points. I have some badguys that follows Target Points, and they both works fine in the editor. But in a Windows 64-bit build, they just wanders off like there are no Target Points in the entire level. I'm completely baffled. This has to be some sort of bug.
Here's some details: The Badbuys, two different ones, are both Pawns, propelled by Projectile movement. I change their homing target every couple of seconds to find the sprite component of the Target Point. In the Editor, they track effortlessly. In the builds, they just fly off into oblivion, obviously unable to find a single Target Point anywhere.
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Have a great day
answered Mar 07 '16 at 01:55 PM
Sean L ♦♦ STAFF
Yeah it all has to do with that darn Sprite Component, which does NOT built in packaged. It states that it is Editor Only on the node itself, instead of that blue exclamation mark...maybe a RED one would help... RED = Bad, BLUE = Good usually.
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