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Bind C++ function to Blueprint EventDispatcher

Is this possible?

Examples I've seen seem to either be all in C++ or all in Blueprints.

I have some event dispatchers in a playercontroller blueprint, that I would like to bind some funcitons in a C++ LevelScriptActor.

I was binding it all in Blueprints, but I've been moving all my Blueprint stuff that was prototyped into C++.

If it's not possible, I could move the bp dispatcher into C++. But, it would be nice to be able to mix and match.

Product Version: UE 4.10
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asked Feb 21 '16 at 02:24 AM in C++ Programming

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mikepurvis
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