Bind C++ function to Blueprint EventDispatcher
Is this possible?
Examples I've seen seem to either be all in C++ or all in Blueprints.
I have some event dispatchers in a playercontroller blueprint, that I would like to bind some funcitons in a C++ LevelScriptActor.
I was binding it all in Blueprints, but I've been moving all my Blueprint stuff that was prototyped into C++.
If it's not possible, I could move the bp dispatcher into C++. But, it would be nice to be able to mix and match.
asked Feb 21 '16 at 02:24 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here