Bind C++ function to Blueprint EventDispatcher

Is this possible?

Examples I’ve seen seem to either be all in C++ or all in Blueprints.

I have some event dispatchers in a playercontroller blueprint, that I would like to bind some funcitons in a C++ LevelScriptActor.

I was binding it all in Blueprints, but I’ve been moving all my Blueprint stuff that was prototyped into C++.

If it’s not possible, I could move the bp dispatcher into C++. But, it would be nice to be able to mix and match.