Crash report on Unreal Project file. Any chance of recovering?

I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the following crash report. I am worried that the file might be permanently broken. Is there any way to resolve the problem?

Log file below:

Log file open, 02/20/16 05:47:15
LogInitisplay: Running engine for game: LivingRoom
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2016.02.20-05.47.15:418][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2016.02.20-05.47.15:504][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2016.02.20-05.47.15:534][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.02.20-05.47.15:548][ 0]LogInit: Object subsystem initialized
[2016.02.20-05.47.15:566][ 0]LogInit: Selected Device Profile: [Windows]
[2016.02.20-05.47.15:566][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.02.20-05.47.15:676][ 0]LogInit: Computer: TAIYO
[2016.02.20-05.47.15:676][ 0]LogInit: User: Kevin
[2016.02.20-05.47.15:676][ 0]LogInit: CPU Page size=4096, Cores=4
[2016.02.20-05.47.15:676][ 0]LogInit: High frequency timer resolution =3.318391 MHz
[2016.02.20-05.47.15:676][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=131072.0GB
[2016.02.20-05.47.15:676][ 0]LogMemory: Platform Memory Stats for Windows
[2016.02.20-05.47.15:676][ 0]LogMemory: Process Physical Memory: 45.26 MB used, 45.26 MB peak
[2016.02.20-05.47.15:676][ 0]LogMemory: Process Virtual Memory: 24.57 MB used, 24.58 MB peak
[2016.02.20-05.47.15:676][ 0]LogMemory: Physical Memory: 3953.55 MB used, 16321.71 MB total
[2016.02.20-05.47.15:676][ 0]LogMemory: Virtual Memory: 286.78 MB used, 134217728.00 MB total
[2016.02.20-05.47.15:715][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD FirePro V5900 (FireGL V) (Feature Level 11_0)
[2016.02.20-05.47.15:715][ 0]LogD3D11RHI: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7936MB of shared system memory, 1 output[s]
[2016.02.20-05.47.15:719][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.02.20-05.47.15:719][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2016.02.20-05.47.15:719][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.02.20-05.47.15:723][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.02.20-05.47.15:730][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.02.20-05.47.15:860][ 0]LogTextLocalizationManager: The requested culture (‘en_IE’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2016.02.20-05.47.15:910][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2016.02.20-05.47.15:910][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2016.02.20-05.47.15:976][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2016.02.20-05.47.18:149][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2016.02.20-05.47.18:581][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2016.02.20-05.47.18:639][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
[2016.02.20-05.47.18:744][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2016.02.20-05.47.18:744][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2016.02.20-05.47.18:744][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal/Unreal_LivingRoom/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.02.20-05.47.18:744][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.02.20-05.47.18:848][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.02.20-05.47.18:860][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.02.20-05.47.19:305][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.02.20-05.47.19:305][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.02.20-05.47.19:668][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.02.20-05.47.19:757][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2016.02.20-05.47.21:075][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.02.20-05.47.21:318][ 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318][ 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318][ 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318][ 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2016.02.20-05.47.21:319][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
[2016.02.20-05.47.21:326][ 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:544][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2016.02.20-05.47.21:544][ 0]LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool.
[2016.02.20-05.47.21:647][ 0]LogEngine: Initializing Engine…
[2016.02.20-05.47.24:840][ 0]LogInit: XAudio2 using ‘Kopfhörer (Creative D80-Stereo)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.02.20-05.47.24:971][ 0]LogInit: FAudioDevice initialized.
[2016.02.20-05.47.25:063][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.02.20-05.47.25:086][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2016.02.20-05.47.25:089][ 0]LogInit: Texture streaming: Enabled
[2016.02.20-05.47.25:170][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2016.02.20-05.47.25:170][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2016.02.20-05.47.25:170][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-ga…v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2016.02.20-05.47.25:170][ 0]LogAnalytics: SetUserId 672a2fbe43099d509d58759022837f5c|779f68a1fabf4312a601565b97a8e278|65ddfe1f-784f-4d23-b492-94deeef62a43
[2016.02.20-05.47.25:171][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2016.02.20-05.47.25:230][ 0]LogInit: Transaction tracking system initialized
[2016.02.20-05.47.25:430][ 0]BlueprintLog: New page: Editor Load
[2016.02.20-05.47.25:468][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
[2016.02.20-05.47.25:468][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2016.02.20-05.47.25:938][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2016.02.20-05.47.26:205][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
[2016.02.20-05.47.26:519][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2016.02.20-05.47.26:519][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2016.02.20-05.47.26:526][ 0]LogConsoleResponseisplay:
[2016.02.20-05.47.30:007][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1869834568 Error=The operation completed successfully. for file E:/Unreal/Unreal_LivingRoom/Intermediate/ReimportCache/3688439234.bin
[2016.02.20-05.49.15:019][ 0]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x79f10000

MSVCR120.dll!UnknownFunction (0x00007ffe9c20c3f9) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x000000d8234300c0) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x000000d779f0fff0) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FGenericPlatformString::LogBogusChars() (0x00007ffe85033704) + 161 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:38]
UE4Editor-Core.dll!operator<<() (0x00007ffe85055f39) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\containers\string.cpp:1170]
UE4Editor-UnrealEd.dll!operator<<() (0x00007ffe7d09577b) + 181 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\sparsearray.h:402]
UE4Editor-UnrealEd.dll!operator<<() (0x00007ffe7d095495) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\set.h:624]
UE4Editor-UnrealEd.dll!FFileCache::ReadCache() (0x00007ffe7d0f36dc) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\filecache.cpp:174]
UE4Editor-UnrealEd.dll!FFileCache::FFileCache() (0x00007ffe7d087b49) + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\filecache.cpp:113]
UE4Editor-UnrealEd.dll!FContentDirectoryMonitor::FContentDirectoryMonitor() (0x00007ffe7d0872f7) + 55 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:35]
UE4Editor-UnrealEd.dll!FAutoReimportManager::SetUpDirectoryMonitors() (0x00007ffe7d1011b5) + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:581]
UE4Editor-UnrealEd.dll!FAutoReimportManager::FAutoReimportManager() (0x00007ffe7d086772) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:216]
UE4Editor-UnrealEd.dll!UAutoReimportManager::Initialize() (0x00007ffe7d0d8dec) + 28 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:634]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Init() (0x00007ffe7d03902e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:110]
UE4Editor.exe!FEngineLoop::Init() (0x00007ff6f1a131af) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor-UnrealEd.dll!EditorInit() (0x00007ffe7d00dd98) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor.exe!GuardedMain() (0x00007ff6f1a1249e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff6f1a126ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff6f1a22219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff6f1a23159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeaae813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeae7054e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeae7054e4) + 0 bytes [UnknownFile:0]

[2016.02.20-05.49.15:151][ 0]LogExit: Executing StaticShutdownAfterError
[2016.02.20-05.49.15:780][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.02.20-05.49.15:780][ 0]Log file closed, 02/20/16 05:49:15