Hi!
I have a variable in my level blueprint called totalBoxes which counts how many boxes in my level my character has picked up. I can convert it to a string and use f(Print String) in the level-blueprint to display it temporary as a string in the game-view without any problems.
I just cant figure out how to catch that same variable in the game-blueprint for my HUD. I know how to display simple text in my HUD through game-blueprint, but i dont know how to acess variables from the level-blueprint.
Hope you understand what im trying to ask for here. To clarify: I have a variable in the level-blueprint which i want to use in my game-blueprint for the HUD.
Many thanks.