Jump animation acting like its running AND jumping?

I dont know why… but my jump animation is acting like its running…like… i didnt set this up… its blending per bone on its own?

like is still uses the jump animation… but its still running too.

I have a 6 jump system.
Jump Start
Jump Loop
Jump End
Jump Start_While Running
Jump End_While Running
Jump End from running While Stopping

this works like a charm… the path travels exactly where it should when the correct conditions are met… such as… if i run and jump and stop moving in air… it activates the Jump End Stopped landing… everything runs its paths right…

but… i dont know why its blending running with jumping… i didnt tell it to do that…

this ended up being a problem with the animations i got from Mixamo… i didnt export them as “IN PLACE” or FBX for Unreal… just FBX general

I can’t see the images of the jump system. It says “That puush could not be found.”