I a new to Unreal development. I’m using blueprints for my AI and I hope you can point me in the right direction for my problem.
I work with an AIPerception Component.
When I bind a custom event to the OnTargetPerceptionUpdated event dispatcher → it compiles.
When I bind a custom event to the OnTargetUpdated event dispatcher → it doesn’t compile and gives me the message “Event signature error. Function not compatible”.
Is this a bug in the engine ? Or is there a concept I don’t get ?