Morph a static mesh and its collision?
I have a ground plane that I'd like to deform with a morph target. I want to make it flat and then bumpy. I have the info I need here to do that: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/MorphTargets/index.html
But I also want the collision to adjust on the plane to match the morph target so the player can walk on it.
Is it possible to do this with a Static mesh and have the collision morph? If not, how much of a coding challenge would it be?
asked Feb 21 '16 at 04:42 PM in Using UE4
Correct me if I'm wrong because I'm not that sure but according to me there is no any default feature in unreal engine to do that so I think its better to make an animation and set its collision as complex as simple by using copy collision from a static mesh in unreal engine physic editor.
answered Jan 05 '18 at 09:06 AM
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