I have a ground plane that I’d like to deform with a morph target. I want to make it flat and then bumpy. I have the info I need here to do that: Static Mesh Morph Targets | Unreal Engine Documentation
But I also want the collision to adjust on the plane to match the morph target so the player can walk on it.
Is it possible to do this with a Static mesh and have the collision morph? If not, how much of a coding challenge would it be?