Morph a static mesh and its collision?

I have a ground plane that I’d like to deform with a morph target. I want to make it flat and then bumpy. I have the info I need here to do that: Static Mesh Morph Targets | Unreal Engine Documentation

But I also want the collision to adjust on the plane to match the morph target so the player can walk on it.

Is it possible to do this with a Static mesh and have the collision morph? If not, how much of a coding challenge would it be?

Correct me if I’m wrong because I’m not that sure but according to me there is no any default feature in unreal engine to do that so I think its better to make an animation and set its collision as complex as simple by using copy collision from a static mesh in unreal engine physic editor.