Component function changes, Blueprint crash
Windows 10 - Binary Version - 4.10.3
I am using the 3rd person template for my project. On my C++ character class, after some time I replaced the Camera Boom with my custom spring arm component class(I just swapped the class names in code) and overrode the standard character movement component.
Since I got some strange behaviour from both on initialisation functions (InitializeComponent did not work for the spring arm, PostInitProperties not for the movement comp) I overrode BeginPlay for both as an init method. Now both initialised properly, but when I tried to open my character blueprint, the editor crashed.
I found out that this is caused by the BeginPlay override of the spring component class, and replaced it with PostInitProperties, which lets me load the blueprint again.
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answered Mar 01 '16 at 02:45 PM
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