Fade Text In and Out in UMG BP
So I have a UMG that pops up after 5 second on starting the level and then I remove it 5 seconds later
But it just pops up and pops out, I want to have a fade in and fade out ?
Because it would look better but I cant figure it out I have looked around and people are saying to use opacity or level BPs.
But I new to unreal engine 4 so I am not sure what they mean
Any help you can offer would be great
asked Feb 21 '16 at 10:51 PM in Blueprint Scripting
Fading your menu in and out can easily be done using UMG Animations (Animation) Just set up 2 animations that fade the elements you want to show in and out and call them after you create the widget / before you remove it (Call FadeOut -> Delay -> RemoveWidget)
answered Feb 21 '16 at 11:08 PM
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