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Fade Text In and Out in UMG BP

So I have a UMG that pops up after 5 second on starting the level and then I remove it 5 seconds later

But it just pops up and pops out, I want to have a fade in and fade out ?

Because it would look better but I cant figure it out I have looked around and people are saying to use opacity or level BPs.

But I new to unreal engine 4 so I am not sure what they mean

Any help you can offer would be great

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asked Feb 21 '16 at 10:51 PM in Blueprint Scripting

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Fading your menu in and out can easily be done using UMG Animations (Animation) Just set up 2 animations that fade the elements you want to show in and out and call them after you create the widget / before you remove it (Call FadeOut -> Delay -> RemoveWidget)

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answered Feb 21 '16 at 11:08 PM

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avatar image JR4815 Feb 24 '16 at 06:06 AM

If this helped you out please dont forget to mark it as the answer to this question

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