Fade Text In and Out in UMG BP

So I have a UMG that pops up after 5 second on starting the level and then I remove it 5 seconds later

But it just pops up and pops out, I want to have a fade in and fade out ?

Because it would look better but I cant figure it out I have looked around and people are saying to use opacity or level BPs.

But I new to unreal engine 4 so I am not sure what they mean

Any help you can offer would be great

Fading your menu in and out can easily be done using UMG Animations (Animation)
Just set up 2 animations that fade the elements you want to show in and out and call them after you create the widget / before you remove it (Call FadeOut → Delay → RemoveWidget)

If this helped you out please dont forget to mark it as the answer to this question