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Best way to play a "one-off" animation?

Lo!

What would be the best way to play one off-animations such as fire recoils or hurt animations in AnimBlueprint? I've tried making specific states for it but it doesn't work very efficiently or as tight as I would like, as they are really "states" but more like an instant thing that just happens once.

I would also like to hook these things up so they play according to fire rate/per hit. So the recoil animation would restart for every bullet fired for example.

I found in a UE4-stream from Epic that they do these things in code in Fortnite (at least when that video was made), does anyone know if these are possible in AnimBlueprint?

Thanks!

Product Version: UE 4.10
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asked Feb 22 '16 at 01:47 AM in Using UE4

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Widunder
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2 answers: sort voted first

Shameful bump: I feel this is a problem more people should have run into? Or is the question very silly perhaps? :D

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answered Feb 29 '16 at 10:56 PM

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Widunder
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i am looking for the same answer mate dont you worry. i heard theres a on animation end feature?... but not sure at all

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Turn loop of on the animation settings/sequence, like you can do for particle effects.

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answered Aug 09 '17 at 02:35 PM

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De Ocean Pirate
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