How to link external static libraries in debug mode
I have been not able to correctly link my static debug library to link correctly. Everything works fine in the release mode however.
In debug mode I get the following error :
I have created a Type.External Module to wrap my third party library and placed it in the source folder along with the game and the editor modules of my plugin.
I need this because I want to be able to step through the code of the external library after hitting a breakpoint in order to detect and fix issues.
However, I can't, for the life of me, find a way so that I can step through the code in the external library in debug mode. Any and all help on this will be highly appreciated !
asked Feb 22 '16 at 02:44 AM in C++ Programming
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