This might possibly be fixed as I was testing in 4.8 but I was building a hovercraft today and got it working fine, then I imported the Blueprint Splines Track project (which uses Complex as Simple collision) and found that the line traces simply go right through the collision.
The track itself is the default mesh that came with the project so yes, it has collision and yes I enabled collisions in the details panel. It works with the Advanced Vehicle but not with my hovercraft. As you can see in the video I linked, the collisions have to be enabled because the craft itself is colliding with the track, but the line traces aren’t receiving an impact from the track.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.