Character Movement Component doesn't update in Blueprint component panel

Hey Epic,

I’ve been able to replicate this bug not only in my Project but clean projects. What I did was update the Character Movement of my AI to Walk Speed to 50,000 and Acceleration to 25,000 within the Blueprint Components Panel. This obviously made the character move really fast. After that I reset the Walk Speed and Acceleration to default, also another arbitrary value, but the values never changed in play. When I change this information in the Level Editor, it updates correctly. Within the Blueprint Components Panel, it does not.

What I’m noticing is that the Instance of the Actor in-game is taking the information from the Blueprint and updating it as its Default value. But when I change this within the Blueprint again, it retains the previously changed Default value. Is this the correct way its suppose to act? I’m thinking the child follows the parent unless directed otherwise. I could understand if you changed in the instance in-editor, it would retain the value set. But I never set it directly, only within the Blueprint Components Panel. Meaning it should continue to follow the Parent.

Version: 4.1.0-2053896+++depot+UE4-Releases+4.1

Hey SilentX,

Thanks for your report! Just to be clear–this is only happening with placed pawns for you? Have you tried to reproduce this on a PlayerCharacter blueprint as well?

Hey , this wouldn’t happen with PlayerCharacter blueprints because they spawn on Play. So the instance isn’t created till the game is actually started. It could happen if a Player took control of an existing Character within the level.

Hey ,

It appears that this issue was lost a while back and was not followed up with a proper answer. I apologize for that, it should not have happened. I am going through and checking up on any missed issues and seeing if they are still occurring.

Can you confirm that you still need help with this issue? If so, please post to let us know. I am marking this as answered for tracking purposes, but it will be reopened if commented on.

Thank you for your patience,

I’m having the same issue but with the WheeledVehicleMovementComponent4W of the vehicle template. I was playing with the parameters about automatic transmission, and now it’s not behaving correctly. Here is what I think caused it:

-Opened the template and played it normally. Gears where behaving properly.
-Unset the auto transmission parameter, and deleted all gears but the first one.
-Observed that it was working with only one gear.
-Reset the transmission parameters to their defaults.
-Car was still working with only one gear.

Reopening the template doesn’t repair the issue.

Hi ,

Character Movement Component is quite a bit different than vehicle movement. This issue is quite old as well and may have already been fixed. Could you post this as a new question so that I can assign a technician to it who specializes in vehicles? I am not well versed in vehicle movement myself.

Thanks!