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Set Actor Hidden In Game doesn't hide child actors

THIS is more about in-editor bug, so I've created another report for in-game bug. Repro is simple:

In 'Blueprint A', add child actor in Construction Script via 'Add Child Actor Blueprint' and try to hide the 'Blueprint A' by Set Actor Hidden in Game. Whole actor will hide, but all child actor components will remain unhidden.

Product Version: UE 4.10
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asked Feb 22 '16 at 01:41 PM in Bug Reports

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Slavq
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Hi Slavq,

I believe the node you are looking for is pictured below. It allows you to propagate to children.

Let me know if that works for you.

alt text

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answered Feb 23 '16 at 09:09 PM

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TJ V ♦♦ STAFF
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avatar image Slavq Feb 23 '16 at 09:14 PM

Thanks, yes it works, but I mean a situation where we try to hide the main actor (so 'Target' input is not connected, it's "Self"), not the child actors - then whole actor hides, but its child actor components remain unhidden.

For example: Actor 'A' has 5 child actors 'B'. When trying to hide whole actor 'A', all his 5 child actors 'B' remain unhidden.

I've thought that this is not an intended behavior, since child actors are a 'part' of main actor?

avatar image TJ V ♦♦ STAFF Feb 23 '16 at 09:45 PM

No, it's not intended behavior but I believe the root cause is the same as the 'editor' issue that you linked above. And the resolution for that issue is that it will be fixed when a future planned feature is finally implemented.

The node above is more of a workaround until that feature goes in.

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