Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Minimap: Splines in UMG or Actor visibility per Camera

We’re currently trying to create a minimap system on our project so we’ve tested out two possible implementations, both of which with deal breaker flaws. We were wondering if we can run it by you guys and perhaps get a workaround to the issues we faced.

The first implementation allows us to create a stylized minimap. Everything works great except for the fact that we can’t represent splines (which in our case is a big deal). Is there a way to represent splines in UMG?

The second implementation we tried is to place a camera facing down and rendering the scene again. Apart from the fact that this is a bit expensive (something we’re trying to avoid) we got to the point where we want certain types of objects to be invisible to this camera. We’ve tried using the ownership method which affects our project in other ways and it’s a no go and we’ve also tried the custom depth solution that also affected our project. Isn’t there a way to specify that an object is only visible to a certain camera and invisible to others?

This has been puzzling us since it sounds like something simple to achieve (decide if an actor is rendered by all cameras or just certain ones). Are we going about this the wrong way? Thank you so much for the help.

Product Version: Not Selected
more ▼

asked Feb 22 '16 at 02:15 PM in Rendering

avatar image

6 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

For each camera create a plane. This plane is the 2D or 3D assets representing the interface. They are constrained to camera viewport. These assets can be hidden at will or assigned to specific clients existence. My guess. This way splines can be used as is.

more ▼

answered Sep 24 '16 at 04:25 AM

avatar image

Sir Quizalot
47 3 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question